INTERVIEW: Eric Peterson & Joe Aubrey deliver SPACE BASTARDS with Darick Robertson

Space Bastards

Space Bastards is a new sci-fi action series coming from Humanoids early next year. Co-created by artist Darick Robertson and novelists Eric Peterson& Joe Aubrey, the first arc of the sequence is illustrated by Robertson, with dye prowes by Diego Rodriguez. The sequence follows David S. Proton, a down-on-his-luck accountant who took part in the Intergalactic Postal Service looking to acquire some money. Paired with Manny Corns, a physically-imposing mail carrier who calls himself” The Manicorn ,” David soon learns that the world of forward delivery is unusually cut-throat — literally — as freelance give beings maim and kill each other over containers and large paydays.

Originally produced via a successful Kickstarter campaign, Space Bastards likewise features the operational activities of the artists like Simon Bisley, Clint Langley, and Dan Panosian. Not bad for a project dreamed up by a 13 -year-old. The Beat chatted with Peterson and Aubrey about the long genesis of Space Bastards, how the project has advanced from the Kickstarter to its Humanoids iteration, and the relevance of a storey about interstellar postal workers.

Joe Grunenwald: The Kickstarter for the first magnitude of Space Bastards mentions that this is an idea one of you has had since you were 13. Which of you maniacs came up with this, and what is it about the concept that’s did it stick with you for so long?

Joe Aubrey: Eric came up with the original intuition- a person, in over his head, handing boxes for the Intergalactic Postal Service in a ridiculously hostile universe.

Eric Peterson: As a kid of the’ 80 s and’ 90 s I just really wanted to make more storeys about rogues in space. Han Solos. I wanted to see more of that back of the myth I grew up with.

Grunenwald: How much has that initial project evolved over the years, particularly once the two of you decided to pursue it together?

Peterson: Things evolved when we got together and started thinking about what would build someone take on such a perilous hassle and how to make it even more dangerous. The Space Bastards universe is a mess- unemployment is sky high, the economy is tanking, and basic services are erroneous. Postal carriers encourages them caught, kill, and steal from each other to complete gives. The messenger that actually hands the carton get paid- the rest get nothing.

Aubrey: The other big change was shifting focus to an ensemble throw of motherfuckers. Having a full listing of personas with different backgrounds and different reasons for working for the postal service has really helped us tell a bigger story.

Grunenwald: Have you made any an amendment of Space Bastards between when the Kickstarter version of the book was completed and now? Is there anything you would change if you could?

Aubrey: One big development for the project as a whole was forging a partnership with Humanoids shortly after the firstly Kickstarter. They have been amazingly supportive and helpful. We’ve learned a good deal from them and even more from mistakes we’ve construct. Can’t say I’d change anything though.

Peterson: We’ve create no significant changes to the overall storey or colour. We’ve got even more material completed than 18 months ago.

Grunenwald: Space Bastards was originally a graphic story and is now being presented as a seven-issue series. How did you approach undermining it up into satisfying issue-length portions?

Peterson: We actually initially wrote these as serialized single issues. Each individual controversy will present a terminated legend but all are part of a greater whole. The individual topics will be released through Humanoids in a distinct construe prescribe for supporters who like speaking every month.

Simultaneously, the hardcovers are our “director’s cut” version. It’s a completely different presentation. If you read it monthly as singular topics you knowledge it one practice, and if you binge-read the hardcovers you get a totally different experience.

Grunenwald: You’ve worked with a murderer’s row of incredible craftsmen on this work, from Darick Robertson to Simon Bisley to Clint Langley. What does each of them bring to the story?

Peterson: Handwritings down it’s my favorite thing about the process. Each artist is chosen not only because we want to work with them, but because we think they’d be perfect for that particular corner of the universe- that legend. We try to really lean into each artist’s unique advantages and style, and then write the dialogues for that. If I’m working on a Bisley story for example, I’ll read nothing but Simon’s works for like a month so that I’m stuck in his visual expression before we write that script.

Aubrey: It would take too long to explain solely what each master has brought to the story, but they have all lent immeasurably. Particularly Darick, who co-created this whole thing and really launched the visual name of the Space Bastards Universe. Each creator has caused me to think differently about sure-fire courages and even the project as a whole. We are extremely lucky to have worked with all of them.

Grunenwald: You’ve too got a one-in-ten blacklight discrepancy covering on the first issue by Dan Panosian. Why go with that blacklight impact?

Peterson: That actually was the brainchild of our publisher, Mark Waid. That feels funny for me to say, by the way. The guy I grew up reading great Justice League narratives from is our publisher and championed this amazing variance cover for Space Bastards. I never imagined I’d get to say that.

Grunenwald: Postal laborers in the U.S. have always gone a bit of a bad rap, but in the past year the Postal services has, thanks to the pandemic and the election, become a political lightning rod. How do you think Space Bastards is relevant to what’s going on in the world countries now, if at all?

Aubrey: Our main goal is to thrill our readers with over-the-top violence, humor, and ravishing artwork. Nonetheless, in Space Bastards, the postal service has evolved into a rewarding, but extremely dangerous version of Uber or Postmates. So gig economy capitalism and all the ridiculousness that comes with it are part of the presentation. That’s relevant, I presume, because almost half of the US workforce are gig workers and capitalism itself has been more or less on trial during the pandemic this year.

Peterson: Most of the characters are working for the Postal service because they have suffered some type of personal tragedy or intrinsic societal harm. Pretty relatable these days.

Grunenwald: Are you still planning a Kickstarter for Space Bastards publication 2?

Aubrey: Yes. Volume 2 knocks Kickstarter on January 11 th. We will likewise have freshly published copies of Volume 1 for sale at www.spacebastards.com.

Grunenwald: What would you say to people who are on the fence about picking up Space Bastards?

Peterson: Issue 1, amply published by Humanoids, comes out January 13 th in comic supermarkets. Grabbing one of those is a wonderful way to see if it is for you. If you are a fan of Darick Robertson, Simon Bisley, 2000 AD, or any of our creators – you will not regret buying any version of this book. Check out www.spacebastards.com for critiques, test sheets, and more information.

Handsomely published by Humanoids, Space Bastards# 1 arrives in comic supermarkets on January 13 th, 2021, and is available for pre-order through Monday, December 14 th.

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